Have you ever asked yourself who really owns the Internet? Ever wondered if there is this big Guy out there who would wake up one morning and says that the internet has closed down. So who owns the internet? The simple answer is no one owns the internet. This is what makes it not to belong to any one. Because it belongs to lots of people even you can take part.
If you think of the Internet as a unified, single entity, then no one owns it. There are organizations that determine the Internet's structure and how it works, but they don't have any ownership over the Internet itself. No government can lay claim to owning the Internet, nor can any company. The Internet is like the telephone system .No one owns the whole thing, for example if am to give you the Ugandan way, if MTN goes down, Uganda telecom still can run, if Warid goes down Zain can still do and so forth, but if you put them together you get this one whole huge network that interconnects but run with the same principles and rules that govern them otherwise they would not interconnect just like the internet world wide.
Just imagine you're in a room full of people from different countries, and everyone only speaks his or her native language. In order to communicate, you'd have to come up with a standard set of rules and vocabulary. That's what makes the Internet so remarkable: It's a system that lets different computer networks communicate with each other using a standardized set of rules. Without rules, these computer networks wouldn't be able to communicate with each other.
Think for a minute about the scope of the Internet. It's a collection of inter-networked computer systems that spans the entire globe. It depends on several sets of rules called protocols. These protocols make it possible for computer communication across networks. It also relies on a huge infrastructure of routers, Network Access Points (NAPs) and computer systems. Then there are the satellites, miles of cable and hundreds of wireless routers that transmit signals between computers and networks.
It's a truly global system. Cables crisscross countries and oceans, crossing borders and linking some of the world's most remote locations to everyone else. And the Internet is still growing. More computers link to it every day, and various organizations and companies are working to extend Internet access to countries that aren't yet connected.
The Internet is a giant system made up of much smaller systems. If it's one thing, does it have a single owner? Is there some person or entity that controls the Internet? Is it possible for someone to own something that spans nations and oceans?
From another point of view, thousands of people and organizations own the Internet. The Internet consists of lots of different bits and pieces, each of which has an owner. Some of these owners can control the quality and level of access you have to the Internet. They might not own the entire system, but they can impact your Internet experience.
Internet backbone. In the early days of the Internet, ARPANET served as the system's backbone. Today, several large corporations provide the routers and cable that make up the Internet backbone. These companies are upstream Internet Service Providers (ISPs). That means that anyone who wants to access the Internet must ultimately work with these companies, which include:
• UUNET
• Level 3
• Verizon
• AT&T
• Qwest
• Sprint
• IBM
Then you have all the smaller ISPs. Many individual consumers and businesses subscribe to ISPs that aren't part of the Internet backbone. These ISPs negotiate with the upstream ISPs for Internet access.Cable and DSL companies are examples of smaller ISPs. Such companies are concerned with what the industry calls the last mile .The distance between the end consumer and Internet connectivity.
Within the backbone are Internet Exchange Points (IXPs), which are physical connections between networks that allow data exchanges. For example, while Sprint, Verizon and AT&T provide part of the Internet backbone's infrastructure, the three networks aren't intertwined. They connect together at an IXP. Several companies and non-profit organizations administer IXPs.
The individual computer networks that make up the Internet can have owners. Every ISP has its own network. Several nations' governments oversee computer networks. Many companies have local area networks (LANs) that link to the Internet. Each of these networks is both a part of the Internet and its own separate entity. Depending on local laws, the owners of these networks can control the level of access users have to the Internet.
You might consider yourself to be an owner of the Internet. Do you own a device that you use to connect to the Internet? If so, that means the device you own becomes part of the enormous inter-networked system. You are the proud owner of part of the Internet. It's just a very small part.
If no one owns the Internet, then who is responsible for making sure everything works?
Here are The Internet's CaretakersAs mentioned earlier, the Internet works because of a system of rules called protocols. By following these protocols, computers can send information across the network to other computers. If there were no protocols, then there'd be no guarantee that the information sent from one computer could be understood by another, or that it'd even reach the right destination.
As the Internet evolves, these protocols must also change. That means someone has to be in charge of the rules. There are several organizations that oversee the Internet's infrastructure and protocols. They are:
• The Internet Society: A nonprofit organization that develops Internet standards, policies and education.
• The Internet Engineering Task Force (IETF): An international organization with an open membership policy that has several working groups. Each working group concentrates on a specific topic, such as Internet security. Collectively, these working groups try to maintain the Internet's architecture and stability.
• The Internet Architecture Board (IAB): An IETF committee, the IAB's mission is to oversee the design of Internet protocols and standards.
• The Internet Corporation for Assigned Names and Numbers (ICANN): A private nonprofit corporation, ICANN manages the Internet's Domain Name System (DNS). ICANN is responsible for making sure that every domain name links to the correct IP address.
The Internet Society and IETF are open membership organizations. Both welcome the participation and input of Internet experts. They shape the way the Internet works and evolves.
ICANN, on the other hand, is a private organization. The exclusive nature of ICANN concerns some people. They argue that ICANN holds a lot of power over anyone who wants to register a domain name. ICANN makes money by accrediting vendors called registrars. These registrars then sell domain names to consumers and businesses. If you want to register a specific domain name, ultimately ICANN decides if you can have it.
While none of these organizations own the Internet, they each influence how the Internet works. The Internet has no central owner. While its structure remains carefully designed and maintained, the actual content on the Internet continues to be the untamed cyberspace we all know and love.
By Ken
Blazing Joints
Most of us experience electromagnetic interference on a fairly regular basis. For example:
An airplane contains a number of radios for a variety of tasks. There is a radio that the pilots use to talk to ground control and air traffic control (ATC). There is another radio that the plane uses to disclose its position to ATC computers. There are radar units used for guidance and weather detection, and so on. All of these radios are transmitting and receiving information at specific frequencies. If someone were to turn on a cell phone, the cell phone would transmit with a great deal of power (up to 3 watts). If it happens to create interference that overlaps with radio frequencies the plane is using, then messages between people or computers may be garbled. If one of the wires in the plane has damaged shielding, there is some possibility of the wire picking up the phone's signals just like your computer's speakers do. That could create faulty messages between pieces of equipment within the plane.
Many hospitals have installed wireless networks for equipment networking. For example, look at the picture of the heart monitor in How Emergency Rooms Work. The black antenna sticking out of the top of the monitor connects it back to the nursing station via a wireless network. If you use your cell phone and it creates interference, it can disrupt the transmissions between different pieces of equipment. That is true even if you simply have the cell phone turned on -- the cell phone and tower handshake with each other every couple of minutes, and your phone sends a burst of data during each handshake.
The prohibition on laptops and CD players during takeoff and landing is addressing the same issue, but the concerns here might fall into the category of "better safe than sorry." A poorly shielded laptop could transmit a fair amount of radio energy at its operating frequency, and this could, theoretically, create a problem.
iTwin relieves us from a pain of file sharing remotely. Gone are the days that you have to pick a file from buddy using file sharing servers or certain server at your provider. With iTwin’s brilliant innovative idea, it will be a lot easier with USB connection. iTwin takes the idea of remote connection and transfers it to hardware.
A simple two-part USB drive allows one user to plug it in to one computer and then snap off and hand the second part to someone else with another computer. They will then have instant access to the other computer. It’s as if there was a hard line cable connecting two computers anywhere in the world, but there is no cable, just the USB drives and the Internet. As iTwin puts it, they’re the “cable-less cable.”The idea came to the team when they realized that remote access to a second computer was simply too complicated for most users. Everyone gets how to use USB drives, but those simply either don’t have enough storage to share an entire other computer’s hard drive, or are not secure enough (you could lose the drive, etc). So iTwin combines the two technologies.
This is a product totally designed for the mass market, not the techies, though they’re obviously welcome to buy and use it as well, iTwin notes. Next year, some 200 million flash drives are expected to be sold, that’s the market iTwin is looking at.
The plan is to launch iTwin in the first half of 2010 for $99. CEO Lux Anatharaman and COO Kal Takru presented the company today. They are based in Singapore.
Source: Techcrunch
ASUS today launched a Skype Certified™ touchscreen videophone dedicated to unlimited video calling over the Internet—the ASUS Videophone Touch AiGuru SV1T. Part of the videophone product family, it is the first to feature a large 7" touchscreen, greatly speeding up character input and making any video calling experience more intuitive and fun.
The touchscreen works in tandem with the standalone device's built-in webcam, speaker, microphone and Wi-Fi capabilities to let users make unlimited video calls for free to other Skype users without the need for a computer. This latest version expands and improves upon the first generation ASUS videophone announced last year.
The ASUS Videophone Touch AiGuru SV1T's simple-to-use, icon-based touchscreen interface takes the complexity out of Internet calling—making it easy for anyone to make and receive Skype-to-Skype video and voice calls. Users can even participate in conference calls, making the ASUS Videophone Touch AiGuru SV1T an inexpensive, all-in-one voice and video conferencing solution for small businesses. Furthermore, the ASUS Videophone Touch AiGuru SV1T allows users to make calls to fixed and mobile lines at really cheap rates; users can also receive calls from any land or mobile phone line if they have an online Skype number.
"Skype goes beyond traditional voice calling and brings people closer through rich, real-time video communication," said Manrique Brenes, Skype's director of business development and product management for consumer electronics. "The device's touchscreen makes video calling an even easier and more accessible way for people to communicate. It offers the benefits of Skype video calling and exceptional audio quality—allowing friends, families, and small businesses to share their worlds face-to-face without being tied to a computer."
Via: Asus
SanDisk Power Core Controller That Optimizes Card Endurance and Boosts Read/Write Speed to up to 90MB/s
The global leader in flash memory cards,SanDisk Corporation today introduced a new line of SanDisk Extreme® Pro™ CompactFlash® memory cards, setting a new standard for fast, reliable, high-capacity memory cards designed for professional photographers. SanDisk Extreme Pro CompactFlash cards feature a new SanDisk® Power Core Controller™, an advanced memory controller that enables lightning-fast read and write speeds of up to 90MB/s1, doubling the performance from previous SanDisk high-end camera memory cards. The cards are shipping worldwide now with capacities ranging from 16 gigabytes (GB)2 to 64GB.
"The new SanDisk Extreme Pro CompactFlash line is the direct result of SanDisk's passion, commitment, and break-through engineering innovation to provide best-in-class flash memory cards for professional photography," said Eric Bone, vice president, retail product marketing, SanDisk. "The SanDisk Power Core Controller delivers unmatched write speed and reliability, providing photographers with a spectacular combination of performance, capacity and peace of mind that images are safely stored."
SanDisk develops its flash controllers and memory chips together, allowing the company to perfectly match and fine-tune the two technologies throughout the testing process, resulting in high-performance products with industry-leading endurance. The SanDisk Power Core Controller brings numerous benefits to the SanDisk Extreme Pro CompactFlash cards, including:
* High-Performance: The SanDisk® Power Core™ Controller's dual-lane architecture and software algorithms double card performance, enabling the SanDisk Extreme Pro CompactFlash cards' read/write speeds of up to 90MB/s over a UDMA-6 bus.
* Increased-Reliability: The SanDisk Power Core Controller's firmware algorithms and 42-bit ECC engine maintain data integrity and extended card endurance through optimized wear leveling.
* Simplified Design:To further increase overall card durability, the SanDisk Power Core Controller features an integrated design that requires fewer individual components on the card's printed circuit board.
Professional-Grade Memory:
Faster read and write speeds mean more opportunities to capture the winning shot and less time spent offloading gigabytes of images afterwards. Large storage capacity enables photographers to capture RAW images and high-definition video clips in a single session without running out of space.
"Professional-grade memory cards play an important role in producing optimal results from Nikon's high performance Digital SLR cameras," said Mr. Sasagaki, general manager, marketing department, Nikon Corporation. "The SanDisk Extreme Pro CompactFlash card's 90MB/s read and write speeds will boost overall DSLR performance and help photographers get the most out of our cameras."
The SanDisk Extreme Pro CompactFlash cards' 16 to 64GB capacity range offers the storage space needed to allow extended shooting sessions without having to reload, while the cards' 90MB/s read/write speeds ensure that professionals can transfer their data quickly. This unique combination of speed and capacity makes the new line of cards well suited for professional usage models involving large amounts of data and tight deadlines.